| CGIM 500 / Robotics Spring 2004 Visiting Professor Jesse James Arnold Visiting Professor Will Kavesh Tuesday, 9am - 12pm Office Hours By Appointment COURSE DESCRIPTION This studio course will cover the history and contemporary landscape of electronic art and concentrate on those artists that are invested in a physical or mechanical presence of technology within their work. Over the duration of the class we will look how creative content is contextualized within the material vocabulary and community of contemporary electronic art. The class will begin with an introduction to basic electronics.
In this introduction the students will use hands on fabrication and gain
experience in programming electronics as they explore the distinctions
between choreographed action and self determining electronic systems.
The second project will involve the students working in teams as part
of the Feral Robotics Project. Feral Research brings together an ongoing,
mechanically demanding, creative project with a refined web-based tutorial.
The web presence of Feral Research offers a site for wide, transparent
distribution of the continued development of hardware while also documenting
future technical or conceptual developments. Participation in the Feral
Research project will provide a model to students of a self supporting
community within electronic media. The final Project will ask students
to generate a project that will combine the "organic logic"
explored in the first project will the socially active content of Feral
Research. The product of this final investigation will be a formal proposal
and working demonstration of the hardware involved in realizing the project.
The technical and formal decisions made during the development of these
individual projects will be compiled in a web page. This site, like the
Feral Research site will provide the ground for a self supporting electronic
arts community of the students own making. GOALS AND OBJECTIVES Students will use various electronic and software language
to enable the production of public oriented electronic art. The following
topics will be covered in the class: ELECTRONICS VS MECHANICS This class is designed to teach both electronic programming/circuit building and sculpture/mechanical fabrication. There is a freedom in the class to concentrate more heavily on either side of this scale. It is natural that when students work in teams that you would have team leaders that were more inclined to one of these disciplines, nevertheless when two students work as a team is important that both gain experience in both ends of production. CONCEPTUAL VS TECHNICAL In class we will be balancing our desire
to learn as many technical skills as possible in the time available with
the challenge of making some uniquely inspired work. Students should be
looking to the reading/discussions, as well as their introduction to new
tools and languages (code) for inspiration that drives their projects.
TwikiJournals - Individual pages maintained by each
student from week to week.
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